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In the last decade of the 20th century, architects have reactivated their attention to particular aspects of the body, an interest which, I would argue, has adopted the Romantic sublime as its conceptual antecedent like no other period of time since Burke’s. Herein, the idea of the beautiful, autonomous body has mutated into the notion of the architectural organism, capable of new interactions with the spaces within and around the surface of the classical body. Increasingly, different physical states of the carnal body changing in time have become paradigmatic for architecture’s morphogenesis—like, for instance, the body in a state of decomposition, or the grotesque body. Once architects emphasize the transient and singular nature of the physical body over some classical idea of formal stasis, architecture can engage in an unprecedented way with the ephemeral, the transitional, and the contingent. In this conceptual frame, the architectural body is no longer primarily articulated in space, but in time. Amongst other factors, increasingly sophisticated and versatile animation software—first introduced in the world of architecture in the early nineties— opened the way into an understanding of form as dynamic and, at the same time, as inhabited by some enigmatic agency with an idiosyncratic and quasi-autonomous behavior. The effects of the software—which itself has a progressively more opaque logic of operation to the architect-user—hold great poetic potential: the creative software-user relishes the ineffable effects that different algorithms produce, and we are awed in the face of the unfolding techno-sublime. For an architect like Greg Lynn, this new paradigm has had mostly geometrical effects. Indeed, in a number of his early texts, Lynn situates his interests within a well-known formalist tradition from Rudolf Wittkower to Colin Rowe, and, against their “reductive formalism,” lays out the parameters for an irreducible formalism that is based on anexact geometries. In the very beginning of Animate Form, however, Lynn explains that “animation implies the evolution of a form and its shaping forces: it suggests animalism, animism,
growth, actuation, vitality and virtuality.”05 Both his choice of metaphors in this quote and his reference to the series of Blob films (starting with The Blob , directed by Irvin Yeaworth, Jr., in 1958) used to illustrate his case reveal that Lynn’s interest goes beyond the potential for new geometries; in fact, he is fascinated by the changed psychological conditions new monstrous, dynamic, and amorphous forms could provoke in the beholder of architecture.06 In Yeaworth’s films, the “blob” is a scary alien life-form, which consumes everything in its path as it expands.Fig. 2 While architectural tectonics have hitherto been grounded in a tradition of making the joinery of different formal systems articulate, blobs erase the legibility of such connections altogether; hence their uncanny, “sticky” appearance. And, most importantly, the decrease of traditional categories of “understanding” in this paradigm is commensurate with the subject’s lost ability to comprehend the object-world around him, as well as the ensuing psychological trauma he suffers from his loss of control over the environment. At least on a theoretical level, the body of the subject and the body of architecture now influence each other interactively, which renders the autonomy of both of them unattainable: subject and object now have to be conceptualized in relation to one another. The motif of humans losing analytic control in face of the ineffable behavior of the blob acts as an analog to the changed relationship of the animator/architect toward his design.
The architect’s agency undoubtedly finds itself radically altered when feeding the computer with data while abandoning the traditional design techniques of the paper sketch. This type of architecture unfolds through iterative processes, instead of as a series of conscious, step-by-step, non-automatic, and non-linear decisions. Lynn’s early projects—derived from those creepy, sticky, and slimy forms—impose on both the designer and the beholder of architecture psychological sensations of fascination and, at the same time, of impotence and horror. The distinction between the will of the subject— the designer as an agent of formal decision-making—and the internal “strategies” of the object—designed as the “receiver” of formal information—is removed.
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